Kumasama

Kumasama

Lu Lu January 7, 2026
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About Kumasama

Kumasama is a horror adventure developed by indie studio Lu, released January 7, 2026, for PC. Set in a decaying factory town, it follows a protagonist haunted by a massive shadowy entity lurking in the darkness. The game blends environmental storytelling with tense evasion mechanics, using stealth to avoid the creature rather than confront it. Minimal dialogue focuses on the protagonist’s internal monologue, hinting at a fractured past. With a runtime of 5, 7 hours, it’s designed for players who enjoy psychological horror and slow-burn atmospherics. The setting’s claustrophobic industrial spaces and eerie ambient sounds make it a niche but polarizing experience.

Gameplay

You spend most of Kumasama crouched in shadows, moving between buildings to avoid a giant, invisible predator. The creature reacts to noise, so every footstep, door creak, or rustling trash can force a sprint to cover. You collect audio logs and environmental clues to piece together the story, but the core loop is repetition: hide, wait, move, repeat. Controls are simple, WASD movement, mouse look, but precision matters when evading. The game never lets you feel safe, using sudden camera shakes and distorted sounds to signal the creature’s proximity. There’s no combat, no upgrades, just escalating tension as the entity’s behavior becomes more erratic. The final act shifts to a maze-like structure, testing patience with longer stretches of waiting.

What Players Think

Kumasama holds a 72% community rating on PlayPile, with 44% of players completing it. Average playtime is 5.3 hours, but 32% of completers hit 100% with all 122 achievements. Moods are split: 48% “curious,” 37% “tense,” and 15% “frustrated.” Critics on Reddit call it “a masterclass in minimalist horror” but note the repetitive pacing. One Twitter review wrote, “I loved the atmosphere but bailed at hour three, it’s just hiding in boxes forever.” The game’s difficulty spikes in the last act, with 27% of players abandoning it after the final boss encounter. Price at launch was $29.99, which many felt justified for the experience, though some called it “overpriced tension.”

PlayPile's Take

Kumasama is a bold but divisive experiment in horror. It works best for patients who thrive on mood and minimalism, but its lack of variety will test others. The 122 achievements offer replayability, though 68% of players earned only 50% or less. At $29.99, it’s a gamble: you either get a haunting, atmospheric ride or a frustrating endurance test. If you’re into games like Alien: Isolation but can stomach the slow pacing, give it a shot. Otherwise, save your time for something with more mechanical depth.

Game Modes

Single player

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