Letters of Longing

Letters of Longing

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About Letters of Longing

Letters of Longing is a first-person indie game from Happy Break Bones that dropped on October 27, 2025. It drops you into a crumbling building where you navigate decaying hallways and rooms to retrieve specific information. The catch? The environment feels alive with subtle clues and eerie quiet, making you question what you’re really there for. Set in a single-player mode with no multiplayer distractions, it’s a slow-burn experience focused on atmosphere and exploration. The game thrives on ambiguity, letting players piece together its story through environmental details rather than dialogue. It’s not a long journey, most finish in under three hours, but it lingers.

Gameplay

You move through the decaying structure using standard first-person controls, scanning for notes, broken objects, and other hints about the building’s history. Puzzles are minimal but tied to environmental storytelling, like aligning shattered mirrors to reveal hidden messages. The space feels unstable; floorboards creak, walls crumble, and lighting flickers, creating tension. You don’t fight enemies or collect loot. Instead, you document findings via a handheld scanner, which updates a log in real time. Sessions often feel like methodical searches, punctuated by moments of quiet dread. The game rewards patience, with twists emerging only when you’re not expecting them.

What Players Think

PlayPile users rate it 7.8/10, with 78% of players completing it. Average playtime is 2h 45m, but 82% finish in one session. Community moods skew curious (65%) and uneasy (48%). Reviews highlight its “hauntingly quiet” design but note the lack of direction can frustrate. One user wrote, “It’s like wandering a haunted museum where every room feels like a question.” Achievement completion sits at 30%, with 85% unlocking the base “Information Retrieved” goal. Critics praise its atmosphere but call the pacing uneven.

PlayPile's Take

At $29.99, Letters of Longing is a niche pick for fans of atmospheric exploration. It’s short but dense with mood, making it worth a try if you enjoy slow reveals and ambiguous endings. The 30 achievements add minimal incentive, most players unlock them incidentally. It’s not a game for action or replayability, but its eerie silence and deliberate pacing make it a standout for quiet, reflective play sessions. If you’re okay with a story that leaves gaps, it’s a brief but memorable experience.

Game Modes

Single player

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