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LevelFighters is a head-to-head platformer with a twist. Developed by PixelChisel and released in 2025, it pits two players against each other in a battle of creativity and speed. One player designs a level using a robust editor, then both race to complete it faster. The game blends racing, strategy, and fighting elements into a competitive format, with split-screen support for local multiplayer. Think of it as a mix of level-building challenges and tight platforming reflexes, all wrapped in a no-holds-barred showdown. It’s designed for short, intense sessions, focusing on asymmetric skill where the level designer’s ingenuity directly clashes with the racer’s precision.
The core loop is simple: build, race, repeat. Players use the level editor to craft courses with hazards, power-ups, and terrain shifts, then switch to racing mode. The editor offers tools for physics manipulation and conditional triggers, letting you create unfair traps or clever shortcuts. During races, you’re dodging spikes, timing jumps, and exploiting level quirks to shave seconds. Split-screen keeps things chaotic, as both players see the same screen but take turns designing and racing. Each session lasts 10, 20 minutes, balancing creativity with execution. The strategy lies in predicting your opponent’s moves, will they build a death trap or a forgiving path? The tension peaks when you realize their level is designed to punish your weakest platforming skills.
PlayPile users rate LevelFighters 4.3/5, with 68% completing it and 39% abandoning it. Average playtime is 14 hours, though 6% hit 100% achievements. Community moods are split: 41% label it “Addictive,” while 28% call it “Frustratingly fun.” Reviewers praise the split-screen chaos and the “mind games” of level design, but some criticize the steep learning curve for the editor. Critics at GameSpot and IGN gave it 8.5/10 and 8/10 respectively, highlighting its “original take on competitive play.” However, 32% of players didn’t finish their copy, citing repetitive matches after the initial novelty. Achievement stats show 12 of 32 trophies are tied to creative level design, not just speedrunning.
LevelFighters is a niche winner for fans of local multiplayer and design-driven competition. At its modest asking price, it offers replayability through endless level-building permutations. The 14-hour average playtime suggests it’s a sprint, not a marathon, but the 6% hitting 100% achievements proves mastery is possible. If you enjoy outthinking opponents as much as outpacing them, this is your game. Skip it if you hate learning complex editors or prefer solo experiences. Its strength lies in the back-and-forth clash of creativity and reflexes, perfect for house parties, but less so for casual couch time.
Game Modes
Multiplayer, Split screen
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