Libra: There Are Two

Libra: There Are Two

Blue Inc Blue Inc November 29, 2025
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About Libra: There Are Two

Libra: There Are Two is a narrative-driven indie RPG from Blue Inc, released in 2025. It blends exploration, world-building, and resource management as you navigate a shifting, puzzle-filled environment to escape a mysterious dimension. Set in a surreal, evolving world, the game focuses on upgrading systems and solving environmental puzzles to progress. Players alternate between exploring dense, interconnected zones and managing a central hub where upgrades alter the landscape. The story unfolds through sparse dialogue and environmental storytelling, leaving much to interpretation. Available on PC, Linux, and Mac, it’s a single-player experience with minimal combat, emphasizing logic and curiosity. The game’s core loop mixes resource gathering, puzzle-solving, and strategic upgrades to unlock new areas.

Gameplay

In Libra: There Are Two, you control a character who discovers a recursive, ever-changing world. The core loop involves collecting resources like energy and fragments to upgrade systems, think power grids, water flow, and structural integrity, which shift the environment. Each upgrade opens new paths or reveals hidden layers, creating discovery. Puzzles often require manipulating these systems in reverse, like draining a reservoir to access a submerged tunnel. Sessions feel methodical; you’ll spend 15-20 minutes exploring a biome, then 10-15 minutes upgrading systems. Controls are intuitive, with context-sensitive actions and a streamlined UI. The game’s slow pacing prioritizes contemplation over action, with minimal combat but frequent moments of tension as you test unstable upgrades. The recursive design means some solutions require revisiting earlier areas with new tools.

What Players Think

PlayPile users gave Libra: There Are Two a 4.2/5 average rating, with 68% completing the base story. Community reviews highlight its “elegant world design” and “replay value from shifting environments,” but note a 22% drop-off due to “slow pacing.” Average playtime is 9.5 hours, with completists logging 18-20 hours. Moods are split: 40% “curious,” 30% “frustrated,” and 25% “satisfied.” Critic scores average 83/100, praising creativity but criticizing inconsistent difficulty spikes. One player wrote, “The puzzles feel like solving a living machine, but some upgrades are too obscure.” Completion rates for optional achievements are 61%, with the most popular being “Unlock All Environmental Layers.”

PlayPile's Take

Libra: There Are Two is a niche but rewarding pick for players who enjoy cerebral puzzles and atmospheric storytelling. Its price of $29.99 feels fair for the depth of its systems, though the 10-hour base playtime may test patience. The game’s strength lies in its recursive design and how upgrades reshape the world, achieve a 100% completion and you’ll see every biome transformed. Skip if you prefer fast-paced action or clear tutorials. For those who appreciate slow-burn narratives and mechanical creativity, it’s a worthwhile experiment in emergent design.

Game Modes

Single player

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