Links

Links

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About Links

Links is a puzzle game developed by Alexis Clemente that dropped on September 11, 2025, for PC. It’s all about connecting nodes on a grid to form valid paths without overlapping, adapting to shifting tile rules. The game leans into minimalist design with a focus on logic and spatial reasoning. Players navigate through increasingly complex challenges where each level introduces new mechanics like dynamic obstacles or conditional connections. It’s the kind of game that makes you pause and rethink your approach, turning what feels simple into a mental workout. The single-player mode is the sole offering, so there’s no multiplayer or story-driven elements to distract from the core challenge.

Gameplay

In Links, you’re presented with a grid of nodes and tiles that shift as you connect them. The goal is to link all required nodes with paths that don’t cross or overlap. Early levels teach the basics, but later stages add layers like tiles that move after a certain number of connections or nodes that only activate under specific conditions. You’ll spend most of your time zooming in and out of grids, backtracking when paths collide, and testing hypotheses. Controls are straightforward, mouse clicks to place lines, keyboard shortcuts for toggling settings, but the difficulty spikes as puzzles demand multi-step planning. Sessions often last 15-30 minutes, though tricky levels can drag on longer. The tactile feedback of line placement and the click-clack sound design keep the experience snappy, even when you’re grinding through a tough puzzle.

What Players Think

PlayPile community members gave Links a 4.3/5 average, with 78% completing the main story. The average playtime is 7 hours, though 12% of players logged over 15. Community moods skew split: Frustrating (32%) and Satisfying (41%) are the top tags. One user called it “addictive yet maddening when the logic feels arbitrary.” Critics praised its “clever use of spatial puzzles but warned the learning curve is steeper than a 90-degree angle.” Achievement completion sits at 65% overall, with 120 total trophies. The most common gripe? Late-game puzzles that feel like they require memorizing grid patterns rather than solving them.

PlayPile's Take

Links is a solid pick for puzzle fans who enjoy logic challenges over narrative-driven games. At $19.99, it’s a low-risk buy for its 7-hour average runtime, but the high difficulty might test patience. The 120 achievements add replay value, though many are tied to perfect runs in late levels. Skip it if you prefer casual, laid-back puzzles. If you thrive on figuring out systems and don’t mind repeated failures, it’s worth the price. Just be ready to scribble notes on paper for the tougher grids.

Game Modes

Single player

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