Lobsterpunk

Lobsterpunk

Linos March 31, 2026
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About Lobsterpunk

Lobsterpunk is a first-person adventure puzzle game developed by Linos and released March 31, 2026, for PC. Set in a decaying city powered by lobster combustion engines, you play as a lone figure restoring failing machinery to uncover fragmented memories of a lost civilization. The game blends environmental storytelling with lockpicking and physics-based puzzles. Its core strength is its atmosphere, gritty, claustrophobic, and steeped in melancholy. The single-player narrative unfolds through exploration, with no combat or dialogue. Best for players who enjoy slow-burn, introspective adventures with mechanical challenges.

Gameplay

You navigate the crumbling city using a magnetic gauntlet to manipulate levers and pipes, reigniting dormant lobster-powered generators. Puzzles require rotating gears, aligning pressure valves, or bypassing security systems with a rudimentary lockpick. Each level is a maze of decaying infrastructure, where progress depends on spatial reasoning and trial-and-error. Controls are precise but methodical, you spend minutes calibrating a machine as much as you do sprinting. The camera often forces tight perspectives, emphasizing the claustrophobic tension. No enemies, but time pressure comes from degrading systems. Sessions last 30, 60 minutes, with a focus on quiet experimentation.

What Players Think

PlayPile data shows 90% of players rate Lobsterpunk 8/10 or higher, with 37% completing 100% of puzzles. Average playtime is 6 hours, and 78% of reviews call it "emotional" or "haunting." Community moods lean toward "melancholic" (62%) and "nostalgic" (41%). Early adopters praised the "unique mechanical design," while critics noted "repetitive late-game puzzles." The game has 48 achievements, with 31% of players earning the "Fully Operational" platinum. Most play sessions drop off after hour 3, suggesting a steep skill curve in the final act.

PlayPile's Take

Lobsterpunk is a niche gem for puzzle purists and fans of atmospheric storytelling. Its price point of $19.99 feels high for 6 hours, but the emotional payoff and dense worldbuilding justify it. Skip if you prefer fast action or multiplayer. Achievements add replay value, but don’t force it. Worth playing for the first half, but the final third tests patience. Buy it if you’re okay with a slow, meditative experience that lingers more in memory than playtime.

Game Modes

Single player

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