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Lootbane is a roguelite RPG that revolves around building a team of mercenaries, looting dungeons, and balancing risk against potential rewards. Developed by Milo Panta and released December 31 2026 it blends procedural generation with permadeath mechanics. Players manage a warband of customizable characters each with unique skills and equipment. The game's core loop involves selecting regions to explore gathering resources and upgrading gear while facing increasingly dangerous enemies. Set in a fantasy world where greed drives progression Lootbane emphasizes strategic planning and the thrill of losing everything. Available on PC and Linux it caters to fans of deep character builds and high-stakes exploration.
Each session begins by choosing a region to invade based on resource availability and enemy strength. Players control a group of four mercenaries who fight enemies manually in real time using weapons and abilities tied to their class. The focus is on resource management: loot drops determine gear upgrades but poor choices can lead to permanent losses. Dungeons scale in difficulty as you progress requiring careful balancing of party composition and inventory space. The game’s permadeath system means failed missions strip you of progress but randomized maps and enemy encounters keep runs feeling fresh. Controls are standard keyboard/mouse with a focus on quick inventory swaps and tactical positioning. The tension between aggressive loot-hunting and cautious survival defines the experience.
Lootbane holds an 8.4/10 critic rating with praise for its addictive risk-reward design but criticism for inconsistent difficulty spikes. Community data shows 90% of players finish the base game averaging 35 hours of playtime. 70% of reviews tag the game as “addictive” while 30% label it “frustrating.” Player stats reveal 65% complete all five regions but only 40% unlock the endgame. The most common complaint is RNG-driven loot mechanics which 25% of players call “unfair.” Positive feedback centers on the depth of warband customization and replayability. With 45 achievements and a 72% completion rate it’s clear the game rewards persistence.
Lootbane is a high-risk RPG best suited for players who thrive on calculated gambling. At $29.99 it offers solid value for its 30+ hour average playtime but its difficulty curve may deter casual audiences. The loot system feels both thrilling and punishing making it a divisive title. If you enjoy rebuilding after losses and optimizing character synergies it’s worth the investment. However its reliance on randomness might sour some experiences. Achievements are plentiful but not essential to the core loop. For those who embrace its grind it’s a rewarding challenge.
Game Modes
Single player
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