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Mage Blast is a semi-idle RPG where you build spells by stacking modifiers like building blocks. Released in 2026 by Frost Owl, it blends deckbuilding with slow-burning progression. You start with basic spells, think fireballs, and layer them with effects to turn them into chain lightning or meteor showers. The single-player adventure has you exploring ruins to gather resources and crafting combos that feel oddly satisfying. It’s not a traditional action game; instead, it’s about tweaking spells over time and letting them grind for resources while you plan your next upgrade.
Your core loop involves selecting a spell, then choosing modifiers to add, each changes its behavior. A fireball with "spread" becomes a firestorm, while adding "reflect" bounces it back at enemies. Combat is semi-automated: you set your deck, then watch as enemies get obliterated by your custom magic. Between sessions, you manually tweak modifiers and scavenge maps for rare materials. The game rewards patience, some builds take hours to fully optimize. Controls are basic (mouse and keyboard), but the joy comes from seeing a simple spell evolve into a screen-clearing spectacle.
PlayPile users rate it 7.2/10, with 73% completing the base story. Average playtime is 25 hours, but 30% of players hit 50+ hours. Reviews split between “Obsessive” (22%) and “Frustrating” (18%). Critics gave it 82/100 for creativity but 70/100 for polish, noting repetitive exploration. Achievement stats: 47 total, 16 earned on average. One user wrote, “I lost a weekend making a spell that shoots candy canes.” Another griped, “The modifier tree is a maze.” It’s a love-it-or-tolerate-it title with a cultish following.
Mage Blast is a niche gem for fans of incremental upgrades and combo crafting. At $19.99, it’s cheap for the time it can eat, but the payoff is uneven. If you enjoy watching a basic spell snowball into a cosmic force, it’s worth it. If you want fast action or story, skip it. The 47 achievements offer good replay value, but don’t expect a traditional RPG. Play it if you have 20+ hours to spare and a taste for methodical wizardry.
Game Modes
Single player
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