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IGDB
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Mages of Mystralia is a single-player adventure game where you play as Zia, a mage exiled for her powers. Set in a fantasy world, the game tasks you with exploring regions to collect and combine magical runes. These runes form spells, which you can mix in countless ways to solve puzzles and battle foes. Developed by Borealys Games and released in 2017, it sits in the indie and adventure genres. It’s available on PS4, PC, Xbox One, and Switch. The core hook is its rune-based spell system, letting players create custom magic through experimentation. Think of it as a mix of exploration and light RPG elements, with a focus on creative problem-solving.
You spend most of the game wandering open areas, collecting runes that modify spells. Each rune adds an effect, like fire or healing, and stacking them creates new abilities. Combat is turn-based, requiring you to plan spell combos ahead of time. You’ll spend hours experimenting with rune sequences, but later levels rely more on grinding for resources. Exploration feels rewarding early on, but backtracking to find optional runes becomes tedious. The controls are straightforward, with light platforming and basic combat inputs. Missions often involve solving environmental puzzles with your spells, but the story is thin, pushing you to keep moving forward.
Metacritic scores it 75/100, with users praising the spellbuilding system but criticizing repetitive late-game tasks. On PlayPile, 43% of players complete the game, with an average playtime of 18 hours. 68% of reviews call the rune system “fresh,” while 32% complain about “grindy resource collection.” The game costs $19.99, with 45 achievements averaging 250 Gamerscore. Community moods skew mixed: 50% “entertaining,” 30% “disappointed,” and 20% “bored.” Fans love the creativity, but many admit it loses steam after 20 hours.
Mages of Mystralia is worth trying if you enjoy tinkering with creative mechanics. The rune system is clever but wears thin quickly, making it better for short bursts than long-term play. At $20, it’s a low-risk buy, especially for fans of light RPGs. Achievements are modest (45 total), offering no major incentive to grind. Skip it if you prefer deep stories or polished combat. It’s a decent diversion for rune-combo enthusiasts but not a must-play.
Game Modes
Single player
IGDB Rating
81.4
RAWG Rating
3.2
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