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About Martyr

Martyr is an indie RPG with hack-and-slash combat set in a grim, plague-ridden version of medieval Europe. Developed by MM88 and released December 31, 2026, it blends fast melee action with a progression system tied to repeated death and resurrection. You play as a character who falls, becomes a Shade, and grows stronger through sacrifice. The game supports solo, co-op, and multiplayer modes on PC. It’s a brutal, thematically dense experience where failure isn’t just allowed, it’s required. Think dark fantasy action with a focus on punishing difficulty and a narrative about redemption through suffering.

Gameplay

Martyr’s core loop revolves around dying and coming back stronger. Each death transforms you into a Shade, granting new abilities and power. Combat is fast and responsive, with a focus on melee strikes, dodging, and using relics to alter playstyles. Sessions involve fending off waves of enemies while managing limited health and resource pickups. The game emphasizes risk-reward: push too far, die, but return with upgrades. Side quests involve destroying heretical sites and collecting relics, which unlock passive bonuses. Multiplayer lets you team up to tackle tougher challenges, but co-op is limited to sharing loot pools. Controls are tight but demand precision, especially in later stages where enemies scale in aggression.

What Players Think

PlayPile community ratings average 7.8/10, with 18% completion rate. Average playtime is 15 hours, though 30% of players log over 25. Moods are split: 42% "Atmospheric," 35% "Frustrating," 18% "Determined." Critic reviews highlight "Addictive but punishing difficulty" (Eurogamer) and "Beautifully haunting visuals" (PC Gamer). Players praise the game’s unique take on death-as-progress but criticize inconsistent enemy spawns and a steep learning curve. 62 achievements are available, with 55% completion among top players. Negative feedback often cites "Repetitive boss fights" and "Underpolished UI."

PlayPile's Take

Martyr is a niche pick for fans of punishing action-RPGs who enjoy grinding through failure. The resurrection mechanic is clever but becomes tedious after repeated respawns. Price isn’t listed yet, but the 62-achievement tally and 25+ hour playtimes suggest a long-term investment. It’s worth trying if you’re into dark, thematic combat and don’t mind slow progress. Skip if you prefer forgiving systems or linear stories. The game’s charm lies in its unrelenting difficulty and moody atmosphere, but it’s far from a flawless experience.

Game Modes

Single player, Multiplayer, Co-operative

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