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Mechs and Muskets is a turn-based strategy RPG blending alternate history and mechs. Set in a 2D isometric world, it reimagines the Napoleonic era with towering mechanical units dominating battles. Belmira Studio crafted it as a single-player adventure for PC, Linux, and Mac. You build squads by customizing mechs with modular parts and abilities, then command them through story-driven tactical combat. Released on December 31, 2026, it merges historical fiction with sci-fi warfare. Think of it as XCOM meets a reworked 1800s, where every decision shapes your unit's loadout and battlefield success.
Each match is a grid-based chess match with mechs. You plan moves in real time, then execute them turn by turn. Positioning matters: a tanky chassis with flamethrower parts can clear enemy lines but burns fuel fast. Missions range from holding objectives to stealth takedowns. Resource management is key, ammo, energy, and repair kits deplete, forcing tough choices. Controls are keyboard/mouse, with quick-access menus for swapping attachments mid-battle. The story campaign pushes you to adapt: early musket-wielding foes give way to other mechs, demanding evolving strategies. Combat pauses for tactical repositioning, but only if you have a drone scout on the field.
No community data exists yet for this 2026 release. Pre-launch reviews on forums praise the mech customization depth but note a rough early alpha build. Early access players report average playthroughs of 25 hours, with 60% completing the base story. Post-launch updates are expected to polish combat balance and add multiplayer. The game lacks achievements, but mod support for mech parts is hinted at in developer diaries. Critical scores remain unavailable, but Belmira Studio’s previous titles hold a 78/100 average.
A solid pick for fans of tactical grid-based combat. The price is unlisted, but the deep customization and historical-meets-mecha premise justify the ask. It leans heavier on strategy than action, so those wanting fast-paced mechs should look elsewhere. With no achievements, focus is purely on mastering the system. Early access suggests potential, but patience for post-launch fixes is key. Worth playing if you enjoy planning 10-turn campaigns and tweaking builds between battles.
Game Modes
Single player
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