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Megastore Simulator is an indie management tycoon game where you build and run a retail empire from scratch. Set in a first-person perspective, you start with a small store and expand to a two-level megastore, managing departments like Bakery, Electronics, and Grocery. Yolo Games Studio developed it, launching on PC in February 2026. The game focuses on logistics, staff management, and inventory balancing. You’ll use forklifts to move goods, hire employees, and tweak layouts to maximize profits. Formerly titled Urban Supermarket Simulator, it leans into the slow burn of small-business growth but adds variety through department-specific challenges.
You spend most of your time navigating aisles, restocking shelves, and monitoring cash registers. Each department requires distinct tasks, baking bread in the Bakery, adjusting product displays in Clothing, or troubleshooting returns in Electronics. The interface shows real-time sales data and stock levels, which you adjust via a tablet. New floors unlock by meeting revenue milestones, forcing you to reorganize staff roles and delivery schedules. Controls are point-and-click for navigation, with hotkeys for quick actions. Sessions often involve 20, 30 minutes of repetitive tasks like pallet juggling, punctuated by occasional crises like a cash register breakdown or a sudden inventory shortage.
PlayPile players rate it 8.2/10, with 87% completing the game. Average playtime is 21 hours, and 45% of players report a "relaxed" mood, while 20% find it chaotic. Critics gave it a 73% score, praising its systems but calling it "a solid time sink but repetitive." Achievement completion is 92%, with 70% of players earning the "Two-Story Tycoon" badge for opening both floors. The 35% "focused" mood aligns with deep strategy sessions, while the 20% "chaotic" spikes during delivery rush hours. No major bugs reported; 65% of players replayed sections for optimization.
A middle-ground pick for sim fans. It’s satisfying for those who enjoy careful planning but can feel tedious for others. At $30, it’s cheaper than most AAA titles, and the 50 achievements add replay value. The 8.2 rating reflects its strengths: depth in logistics and varied department mechanics. However, the repetitive nature of daily tasks may not hold long-term appeal. Best for casual players with spare hours to sink into slow-building progression.
Game Modes
Single player
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