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Mutual Harrow is a psychological visual novel by VAINSANE released October 17 2025 on PC Linux and Mac. It follows Mina and Rex as they navigate a tense story of trauma and fractured relationships in a setting called Section 56. Players make dialogue choices that directly shape the story leading to four distinct endings. The game blends introspective narratives with minimal combat though environmental hazards and emotional stakes raise the tension. Its single player format focuses on branching decisions and character dynamics. The core appeal lies in its layered storytelling and how player actions redefine relationships.
Mutual Harrow revolves around dialogue selection and quick time events during key moments. Each choice impacts character trust and story outcomes. Players spend most sessions reading narrative passages while occasionally making split second decisions during action sequences. The story unfolds in章节-like segments where past memories interweave with present dangers. Combat is rare but intense when it appears usually requiring precise button inputs. A typical session lasts 2-3 hours with the full experience averaging 14 hours. The controls are keyboard/mouse only with no save functionality outside designated points. The game demands attention to dialogue as minor choices can unlock hidden paths later.
Mutual Harrow holds a 4.3 rating on PlayPile with 82% of players achieving 100% completion. 74% of 2.1k reviewers call it "masterful" while 18% say it "drags in middle chapters". Average playtime is 14 hours with 37% beating all endings. Community moods show 68% anxiety 52% curiosity and 41% melancholy. Critics praise its "unflinching exploration of vulnerability" but note inconsistent pacing. 63% of players unlocked all 82 achievements including "Reunite Mina and Rex in the Rain" and "Choose the Darkest Path". The game ranks #3 in visual novel completions this year though 29% of players abandoned it after 5 hours citing "overwrought dialogue".
Mutual Harrow is $29.99 and worth playing if you value narrative depth over action. The four endings and 82 achievements justify replay value for completionists. While 18% of players found it "overly bleak" its emotional honesty resonates strongly with 74% of critics. The lack of saves during tense sequences may frustrate some but heightens the stakes. Best suited for fans of character driven stories willing to invest 14 hours. Not every choice matters equally but the core relationships feel genuinely impactful. Skip if you prefer fast paced gameplay but give it a shot if you enjoy stories that linger.
Game Modes
Single player
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