My Little Blood Cult: Let's Summon Demons

My Little Blood Cult: Let's Summon Demons

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About My Little Blood Cult: Let's Summon Demons

My Little Blood Cult: Let's Summon Demons is a quirky indie RPG from Dillo Interactive that merges fishing simulations with demon collection. Released November 5, 2025, it plays like a chaotic cross between Stardew Valley and a dark fantasy card game. You build a cult by luring demons with a custom rod, battling them in turn-based combat, and adding the defeated to your cabinet of oddities. The goal is to level up your cult's power through rare catches and strategic upgrades. It's a niche title with a macabre sense of humor, designed for players who enjoy slow-burn progression and eccentric themes.

Gameplay

The core loop centers on a fishing mechanic that feels both familiar and twisted. You cast your rod in procedurally generated zones, battling demons using a mix of luck and resource management. Each fight requires balancing damage, defense, and special tools like cursed bait. Defeated demons are absorbed into your collection, which boosts your cult's stats and unlocks new summoning areas. Sessions typically last 30, 60 minutes, with a focus on incremental upgrades and rare creature tracking. Controls are simple but tactile, with a slight delay in animations that adds to the eerie vibe. The turn-based battles introduce variety but can feel repetitive without significant strategic depth.

What Players Think

PlayPile community ratings average 4.2/5, with 75% of players completing the main campaign. Average playtime is 18 hours, and 32% return for side content. The mood is split: 40% call it "hilariously grotesque," while 30% find the combat grind tedious. Critics on Metacritic (78/100) praise its "addictive oddities system" but note "unpolished mechanics." Completionists highlight 32 achievements, 12 of which require rare demon captures. User reviews cite the "refreshing twist on simulators" but warn about occasional bugs in summoning mechanics.

PlayPile's Take

At $29.99, this is a budget-friendly experiment best suited for fans of niche simulations or dark humor. The demon-fishing hook is novel, but the lack of multiplayer and occasional clunky systems may turn off casual players. With 32 achievements and a 75% completion rate, it’s a decent time investment for RPG enthusiasts who don’t mind a flawed experience. Skip if you prefer fast-paced action or structured narratives.

Game Modes

Single player

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