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Negative Space is a deckbuilding roguelike set in a quirky sci-fi universe. Developed by Tier 87 Games, it blends strategic card management with permadeath challenges. Players assemble crews and gadgets to complete space missions, balancing resource management and risk-taking. Released in 2025 for PC, it’s a single-player game focused on deep card interactions. The whimsical art style and time-pressure mechanics make each run feel urgent yet playful. Think careful planning meets chaotic randomness, all while racing against a countdown. It’s not just about surviving encounters, it’s about optimizing your deck to thrive under pressure.
Each run starts with a core set of cards representing crewmates and tools. You draft new options as you progress, combining them for synergies like a medic healing a shield drone or a laser turret amplifying a crewmate’s damage. Missions are turn-based grid battles where positioning matters. You manage energy to play cards, but overusing abilities drains stamina, risking a time-out loss. Boss fights test adaptability, reshuffle your deck mid-combat to counter evolving threats. Controls are responsive, but the true challenge lies in balancing long-term deck upgrades with immediate survival. Sessions last 30, 60 minutes, but mastery takes dozens of runs to unlock optimal builds.
Negative Space holds an 8.2/10 average from critics, with 62% of players finishing the main story. Community reviews praise its card depth, calling it “addictive” (73% positive) but note a 20% drop-off after three runs. Average playtime is 14.5 hours, with 43% replaying for achievements. The $29.99 price tag splits opinions: 58% feel it’s fair for the content, while others call it “short for the cost.” 32 achievements track deckbuilding milestones, like winning with only gadget cards. Players highlight the “strategic” and “whimsical” vibes but warn the learning curve can frustrate newcomers. One user wrote, “Once you crack the synergy system, it’s impossible to stop.”
Negative Space is a solid pick for fans of tactical deckbuilders who enjoy iterative learning. The $30 price isn’t bad if you’re patient with its steep curve. While shorter than similar titles, the 32 achievements and high replayability justify a second run. It’s not for those wanting a casual click-fest, this demands planning and patience. If you like optimizing systems over action, give it a shot. But don’t expect a long campaign. It’s a sharp, compact challenge that rewards clever card combos more than reflexes.
Game Modes
Single player
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