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Neuroxus is a third-person shooter developed by Empyreum Studio that dropped on PC in January 2026. It blends rapid mech combat with roguelite progression in a post-apocalyptic world dominated by machines. You pilot customizable mechs, blasting through endless waves of enemies while navigating randomly generated levels. The game leans heavily into fast movement and aggressive pacing, with each death resetting your loadout but unlocking new parts. It’s a high-octane, bullet-sponge shooter for players who want chaos and variety in their runs.
You start each session with a base mech and a handful of weapons, scrambling through corridors packed with turrets, drones, and hulking bots. Movement is twitchy, strafing, vaulting, and boosting between cover feels responsive but punishing. Combat loops revolve around clearing rooms, grabbing loot, and rushing to the exit before enemies swarm. Weapon swaps are instant, so you’re constantly switching between plasma rifles, grenades, and energy blades. The roguelite systems mean every run feels different: you might get a shield generator or a teleporter, but permadeath means mistakes cost progress. Boss fights at the end of each level force you to adapt strategies mid-battle.
Community ratings average 84/100, with 78% of players finishing the game. Most complete it in 11 hours, though 32% of reviews mention frustration with repetitive enemy designs. The 62% completion rate suggests a steep learning curve, many quit after early deaths. PlayPile’s data shows 42 achievements (32% average unlock rate), with players averaging 17 hours to hit 100%. Review snippets highlight “chaotic fun” and “addictive progression,” but others gripe about “monotony creeps in after five runs.” The game sells for $39.99, and 45% of players say the price feels fair for the content.
Neuroxus is a love letter to fast-paced shooters and roguelite fans willing to tolerate grind. It thrives in short bursts but falters in long-term play due to repetitive level layouts. The $39.99 price tag buys 42 achievements and 10+ hours of high-stakes action, but 30% of players abandon it before finishing. If you crave permadeath challenges and don’t mind respawning constantly, it’s worth a shot. For others, the lack of online co-op and slow mid-game pacing might not justify the cost.
Game Modes
Single player
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