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A puzzle game built around recursive wordplay where every definition you create shapes the next layer of the experience. Made by Nick Oueijan and published by Strafe Studios, it drops you into a loop of self-referential language challenges. There are no wrong answers but your choices compound as you stack meanings on top of each other. Released in 2026 for PC, it’s a brainy experiment in how language bends reality. Best for folks who get lost in etymology or enjoy systems that twist back on themselves.
Each session starts with a single word. You define it using other words, which then become new prompts. Definitions branch into more definitions, creating a spiral of nested meanings. Controls are minimal, typing and selecting from generated options. The challenge isn’t solving puzzles but navigating how your earlier choices constrain later ones. No objectives beyond progressing through layers, though mistakes (or clever detours) can warp the narrative. Sessions feel like collaborative writing with an abstract AI, where coherence is optional.
No community data is available yet since the game is set for release on December 31, 2026. Pre-release buzz is limited to developer teases about “unpredictable reality shifts” and “no wrong answers.” No playtime averages, ratings, or achievement breakdowns exist currently. Early descriptions from the original summary frame it as lighthearted and offbeat, but real player reactions will depend on how the recursive mechanics land post-launch.
This one’s a niche gamble. If recursive language puzzles and meta-narratives tickle you, it’s worth a shot once it drops. No price or achievement count is listed yet, but the lack of failure conditions makes it low-risk. Not for casual players or those who want clear goals. Think of it as a verbal Rorschach test, your mileage will vary based on how much you enjoy definitions that eat their own tails.
Game Modes
Single player
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