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Nom Nom: Cozy Forest Café is a chill hybrid of interior design and rhythm gameplay set in a whimsical forest. You run a cafe, arranging furniture and serving animals while syncing actions to music. Developer Anaïs Salla crafted it for 2026, targeting PC and Mac. The vibe is warm, with tasks like brewing coffee and chatting with foxes or owls. It’s a game about pacing, managing orders, customizing decor, and building relationships. Perfect for fans of slow-burn management titles with a musical twist.
You balance two loops: decorating and rhythm-based service. Each shift starts with placing tables, chairs, and art. Then, customers enter to a beat, and you must prepare dishes in time with on-screen cues. Miss a note, and they leave hungry. Later, you upgrade the menu and hire new animal staff. The rhythm section is forgiving, tap buttons in time, not fast reflexes. Between shifts, explore the forest, trading items to unlock themes. Progression feels incremental; you might spend hours tweaking a color scheme just right.
Players rate it 4.6/5, with 88/100 from critics. Average playtime is 18 hours, and 34% finish all story chapters. 85% of mood tags are "relaxed," 68% "satisfied," but 23% note it can feel slow. One review: "A hug in a game, perfect for lazy afternoons." Achievements (15 total) take 12 hours to unlock fully, averaging 65% completion. Price is $19.99, with discounts common. The game splits audiences, some love the zen, others wish for more variety in tasks.
Worth it if you crave calm, creative tinkering. The $20 price is fair for what it is: a cozy hangout, not a deep sim. Achievements are light, but the music and customization depth keep things engaging. Skip if you want intense challenges. For 18 hours of chill, it hits the spot. A digital blanket and a hot cup of virtual coffee.
Game Modes
Single player
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