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Not For You is a collection of bite-sized narrative vignettes crafted by Thomas Hunt and published by InkForge Studios. Released December 3 2025 on PC it’s a single-player indie title that eschews traditional structure for a fragmented approach. Players jump between self-contained stories each exploring Hunt’s personal struggles with creative burnout and the pressures of the game industry. Think of it as a visual diary rather than a game in the conventional sense. Each entry is under 20 minutes but together they form a cohesive critique of grind culture and artistic compromise. Best suited for players who enjoy reflective storytelling over action.
The core loop revolves around navigating a nonlinear hub that links 12-15 vignettes. Each story uses simple QWERTY controls for point-and-click navigation with minimal puzzles. Dialogue choices are sparse but impactful shaping character outcomes in minor ways. Expect heavy use of environmental storytelling, abandoned project folders or cryptic emails hint at larger conflicts. Sessions are bite-sized: one vignette fits a 10-20 minute play session. There’s no save system so you’ll replay to test different paths. The lack of combat or objectives makes it distinct from most indies but the emotional weight keeps you coming back.
PlayPile community rating sits at 8.7/10 with 84/100 from critics. 68% of players complete the full story in under 5 hours. 78% of moods tagged "contemplative" and 62% "bittersweet" align with its heavy themes. Achievement completion is 92% despite 10 total, most unlock by reaching specific vignette endings. One review says "it’s a raw look at creator burnout but the short format made it hard to sink into." Average playtime is 4.2 hours with 23% replaying for branching paths. 41% of players cite the industry commentary as the strongest hook.
Priced at $19.99 Not For You is a risk if you crave conventional gameplay but a gem for story-focused players. The 320-point achievement system rewards full completion including hidden endings. While it won’t appeal to action fans its unflinching look at creative exhaustion resonates with devs and writers. The fragmented structure might frustrate some but the emotional payoff justifies the short runtime. Worth a playthrough if you’re into personal narratives and have 4-5 hours to spare.
Game Modes
Single player
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