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Not Raised by Wolves is a third-person shooter developed by Vancouver Film School as a student project. It follows La Coyota, a fox-like gunslinger, as she battles to rescue a colony’s pups from hostile forces. The game blends fast-paced shooting with a robotic sidekick that hacks enemies to reveal vulnerabilities. Released on October 1 2025, it’s built for PC and offers a concise single-player experience. The premise is straightforward: dash aim shoot repeat while managing a partner AI. The project’s short runtime and minimalist design highlight its role as a student team’s proof of concept.
You control La Coyota in a third-person view dashing to avoid fire while firing your revolver. Your robotic companion autonomously hacks enemies to stagger them or mark weak points. Combat loops involve rapid dodges precision shots and timing bursts to exploit vulnerabilities. Missions are linear but include platforming sections and stealth takedowns. Controls feel responsive but lack depth, melee options or grenades are absent. Sessions rarely exceed 15 minutes. The focus is on fluid movement and using the AI partner to simplify fights. No save system forces you to restart after deaths, adding tension.
PlayPile data shows 82% of players finish within 10 minutes the game’s stated target. 73% of reviews mention the brevity as both a strength and a flaw. Average playtime is 12 hours but 90% of players abandon it after the first level. Community moods split between 45% curious and 35% unimpressed. Critics praise the AI partner’s utility but note the lack of polish. One user wrote “Feels like a demo but a solid one.” 68% of players rate it 4-5 stars, though 27% gave 1-2 stars citing “zero replay value.” 15 achievements exist but only 12% of players earn all.
Not Raised by Wolves is a quick experiment best for those seeking a 10-minute gunslinger fix. At free or budget pricing it’s worth trying for its AI partner mechanics but lacks depth for longer sessions. Completionists will hit diminishing returns fast, only 12% finish all achievements. Skip if you prefer lasting experiences but give it a spin for a brief showcase of student talent. It proves a concept well but doesn’t expand it.
Game Modes
Single player
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