Nothing

Nothing

Joellikespigs November 10, 2019
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About

In Nothing you start with zero abilities and a silent world. Each level rewards collectibles that unlock movement sound effects and eventually wild power-ups. Progress feels like solving a puzzle box, every new tool changes how you navigate the shifting platforms. You might gain the ability to jump then later collect the option to phase through obstacles. The learning curve is steep but fair. The pixel art pops with charm while the humor lands sharp and unexpected. A late-game reveal flips the platforming formula entirely demanding creative restarts. At just 10 minutes it packs more punch per second than most 20-hour bloatfests. Players on Ludum Dare forums call it "a masterclass in incremental design" with some noting the final mechanic made them restart levels 20+ times laughing.

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Single player

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