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You’re locked inside a decaying mansion with flickering lights and shifting hallways. Your goal is simple: find Marie. As you explore, you’ll piece together her disappearance through cryptic notes, glitching memories, and environmental puzzles that warp the space around you. Dialogue choices and item interactions shape the narrative, but the house itself feels like a character, hostile, unpredictable, and always watching. The game has sparked curiosity for its unsettling atmosphere and nonlinear storytelling. Early access builds on DeaPressed_D’s reputation for psychological indie games, blending RPG mechanics with claustrophobic dread. Players are noting how the title’s promise holds up, there’s no outside world here, just you, the house, and the slow figuring out of its secrets.
Game Modes
Single player
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