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N.O.X. is a co-op tactical horror game developed by LUMINDRIVE, released in 2025 for PC. It casts 1-4 players as paranormal investigators tasked with solving haunted locations by collecting evidence, identifying spirit types, and using specialized tools to banish them. Set in dimly lit environments like abandoned houses and asylums, the game blends puzzle-solving with resource management. Single-player and co-op modes let you work alone or with a team to piece together clues. With a focus on teamwork and deduction, it’s a tense, methodical experience for fans of spooky logic challenges.
Each session revolves around gathering evidence using tools like EMF detectors, UV lights, and cameras. Players spend 30-60 minutes exploring a location, noting environmental cues, and solving mini-puzzles to determine if a spirit is a poltergeist, specter, or something else. Banishment methods vary, salt circles for one, incense for another. Multiplayer requires splitting roles: one might document clues while another lures the spirit. Controls are clunky at times, especially aiming tools, but the tactical layer adds depth. Sessions often end in frantic scrambles to avoid jump scares or missed data, balancing exploration with quick thinking.
PlayPile community ratings average 4.2/5, with 68% completion and 14 hours of average playtime. Metacritic sits at 88%. Community moods split between “Chill” (45%) and “Nostalgic” (30%), but 15% are “Annoyed” by UI quirks. Price at $29.99 feels fair for 32 achievements, including “Banish All Spirits in Under 20 Minutes.” Reviews praise co-op synergy but note the learning curve. One player wrote, “Great for friends who don’t mind arguing over tools,” while another griped, “Clunky menus break immersion.” Replays are common for new ghosts and locations.
N.O.X. thrives in co-op but can feel sluggish solo. Its strength lies in shared problem-solving and the satisfaction of nailing a banishment after hours of research. At $30, it’s a budget-friendly pick for groups who enjoy tactical horror and don’t mind occasional UI frustrations. Achievements add replay value but aren’t overly grindy. Skip if you want fast-paced action, this is for methodical players who relish teamwork and spooky deduction. The 15% “Annoyed” reviews highlight flaws, but the core loop keeps most coming back.
Game Modes
Single player, Multiplayer, Co-operative
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