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Obscula is a first person horror game where you explore crumbling environments armed with a camera that captures more than just images. You wander abandoned spaces, snapping photos of shifting shadows and warped architecture to piece together a story buried in memory and fear. The world bends as you move through it, with walls warping, pathways rearranging, and sounds growing louder or fading at odd moments. Every shot you take might reveal hidden details or distort what you think is real. The game leans into disorientation, using flickering lights, eerie silences, and muffled whispers to keep you questioning what’s real. The game uses Unreal Engine 5 to create sharp textures and unsettling lighting, but its true power lies in its psychological unease. The camera mechanic feels intuitive yet strange, sometimes it freezes, sometimes it reveals figures that vanish when you look away. Early access feedback notes the 4 hour runtime feels longer due to the slow burn tension. What makes Obscula stick isn’t jump scares but the creeping sense that your own mind is the real threat. The final act leaves most questions unanswered, which players either love or loathe. Either way, it lingers.
A young woman awakens deep within a decaying facility, haunted by shadows that move without form and voices that whisper from within. Trapped between memory and nightmare, she must descend into a fractured world where logic twists and sanity fades. Obscula is a psychological horror experience where perception is your only weapon—and your greatest enemy.
Game Modes
Single player
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