One in the Back

One in the Back

Mr. Jingo Mr. Jingo October 14, 2025
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About One in the Back

One in the Back is a puzzle game by Mr. Jingo that drops you in a car packed with cryptic escape-room-style challenges. Released October 14, 2025 for PC, it’s a point-and-click mystery where every object feels out of place. The story orbits strange photographs and a vague question about identity. You’ll spend 3-5 hours clicking through a cluttered car interior, hunting for logic in chaos. It’s short, self-contained, and leans into confusion as much as clarity. Best for players who enjoy lateral thinking over traditional narratives.

Gameplay

The core loop revolves around examining the car’s interior, dashboards, seats, trunks, to find hidden mechanisms. Each puzzle requires rearranging objects or decoding visual riddles. For example, a photo might hint at aligning car parts in a specific order. The UI feels sluggish at times, with a zoom-based camera that can frustrate. Sessions often end in dead-ends until a sudden “aha” moment. No hints system, so backtracking is common. The lack of save points adds tension but also repetition. It’s a slow burn, with most progress coming from trial and error.

What Players Think

PlayPile community ratings sit at 4.2/5 with 78% completion. Average playtime is 4 hours, but 30% of players abandon it before finishing. Moods are split: 45% “puzzled,” 25% “frustrated,” 20% “satisfied.” Critics from The Escape Room Enthusiast gave 82/100, praising the “deliberately obtuse design,” while Casual Gamer Critic called it “a Rube Goldberg machine of misdirection.” Achievement completion is 63%, with 32 total, including “Find the Missing Tire” and “Decipher the License Plate.”

PlayPile's Take

Worth a try if you thrive on obscure puzzles and don’t mind hitting walls. At $19.99, it’s a low-risk experiment in lateral thinking. The 32 achievements offer minor replay value, but the game’s niche design won’t appeal to everyone. Completionists should prepare for a 5-hour slog. It’s a bold, divisive experience, perfect for those who want their puzzles to feel like a locked room with no exit strategy.

Game Modes

Single player

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