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Ontos is a first-person adventure puzzle game from Frictional Games, the studio behind Amnesia and Soma. Set in 2026, it unfolds on Samsara, a repurposed moon hotel turned research facility. You explore decaying corridors, solve environmental puzzles, and piece together a fragmented story about reality and identity. The game blends sci-fi mystery with atmospheric tension, using sparse dialogue and environmental storytelling. It launched on PC and next-gen consoles with a focus on single-player immersion. Think of it as a slow-burn psychological thriller where the setting itself feels like a character.
Ontos revolves around exploration and deduction. You wander Samsara’s abandoned halls, uncovering cryptic logs, malfunctioning AI, and surreal experiments. Puzzles often require manipulating gravity fields or reprogramming security systems, with solutions tied to narrative reveals. Encounters are scarce but unsettling, shadowy figures and distorted audio logs build unease. Sessions feel like methodical detective work: examine objects, backtrack through shifting environments, and decode nonlinear story fragments. Controls are precise, with a focus on context-sensitive interactions. The game’s rhythm is deliberate, often leaving you in silence broken by sudden, jarring discoveries.
PlayPile users rate Ontos 4.3/5, with 89% of critics calling it “ambitious.” Completion rates sit at 68%, and average playtime is 10 hours. Community moods are split between “curious” and “tense,” with some calling it “hauntingly beautiful” and others noting “pacing falters.” Achievement data shows 35 total trophies, with 45% of players earning over 25. Reviews highlight the “mind-bending narrative” but critique repetitive puzzle mechanics. The game’s 88% completion rate for main story suggests strong engagement, though 12% of players abandoned it midway, citing slow progression.
Ontos is $29.99 and worth a playthrough for fans of cerebral mysteries. It excels in atmosphere and story depth but demands patience, its 10-hour runtime feels longer due to sparse interactivity. The 35 achievements add replay value, though most are story-driven. Skip this if you prefer fast-paced action or clear objectives. For those who enjoy figuring out layered narratives in Frictional’s signature style, it’s a worthwhile but flawed experience. The game’s strengths lie in its unsettling world and philosophical questions, even if the puzzles occasionally underwhelm.
Game Modes
Single player
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