Overfall
Overfall

Overfall

Gathering Tree Pera Games May 17, 2016
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71

Metacritic

82

IGDB

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About Overfall

Overfall is a fantasy RPG with strategy elements developed by Gathering Tree and published by Pera Games. Released in 2016, it drops you on a high-seas adventure where you command two customizable heroes searching for a missing king. The world is randomly generated each playthrough, forcing you to adapt to new threats, allies, and terrain. Permanent death means mistakes cost you progress, requiring you to restart from scratch. It blends exploration, combat, and diplomacy, with a focus on tough choices and resource management. Set in a gritty, unpredictable world, Overfall promises replayability through randomized maps, skills, and characters. Best for players who enjoy strategic depth and high-stakes risk.

Gameplay

You spend most sessions navigating a top-down world, managing your heroes’ health, stamina, and inventory. Combat is turn-based but fast-paced, requiring you to balance positioning and abilities. Every battle carries weight due to permadeath, losing a hero means scrapping your current run. Diplomacy mechanics let you negotiate with NPCs or brute-force your way through conflicts. The randomized world ensures no two games feel alike, but learning enemy patterns and optimizing gear is key. You’ll frequently backtrack, resupply, and experiment with skill builds. The interface is cluttered but functional, with controls that prioritize responsiveness over polish. Expect to die often, then tweak strategies to outlast the same threats.

What Players Think

Overfall holds a 71/100 Metacritic score. PlayPile data shows 18% completion rates and an average playtime of 22 hours. Community moods lean Determined (62%), Ambitious (45%), and Curious (38%). Reviews are polarized: 41% call it “gritty but rewarding,” while 32% criticize its punishing difficulty. Users praise randomized content but struggle with unclear tutorials and repetitive combat. One player wrote, “It’s tough, but the risk-restart loop keeps me hooked.” Critics note the lack of save points and limited character customization early on. Achievements (43 total) focus on survival milestones and skill mastery. Despite its flaws, 68% of players return for second attempts, though only 1 in 5 finish.

PlayPile's Take

Overfall is for players who thrive in high-risk, low-reward scenarios. It excels in replayability but demands patience with its steep learning curve. At $25 (PC), it’s a mid-tier buy for strategy RPG fans willing to accept frequent deaths. The 43 achievements add structure, but don’t soften the grind. If you want a game that punishes mistakes and rewards adaptability, give it a shot. Skip if you prefer polished systems or forgiving progression. It’s not great, but it’s memorable.

Game Modes

Single player

IGDB Rating

81.7

RAWG Rating

2.8

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