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Owl Force is a 2026 indie adventure game from Megafauna where you command a squad of owl-themed space warriors fighting the Darktail Order. Set across procedurally generated galaxies, it blends squad management with resource-based ship upgrades and turn-based combat. You’ll tackle missions like sabotaging enemy factories or defending colonies while balancing fuel, weapons, and crew morale. It’s a single-player strategy game with a lighthearted tone and a focus on tactical flexibility. The game launched on PC December 31, 2026, and plays like a mix of XCOM and FTL with feathered protagonists.
Each session involves selecting a mission, assigning your owl crew to roles, and managing ship resources like energy and repair kits. Combat is grid-based and turn-driven, requiring you to position owls with abilities like stealth strikes or healing talismans. Battles often hinge on exploiting enemy weaknesses, crystal lasers work best on metal enemies, while sonic attacks stagger shields. Between missions, you allocate resources to upgrade armor, unlock new owl species, or expand your ship’s cargo hold. Sessions average 60, 90 minutes, with later missions introducing environmental hazards like asteroid storms or gravitational pulls.
Community ratings average 84% with 82% completion rate among top players. Average playtime clocks in at 22 hours, though 15% of players finish in under 10 hours. Moods are split: 45% “relaxed,” 30% “puzzling,” and 25% “frustrated.” Critics note the late-game grind for rare parts can drag, but 78% praise the owl customization. Review snippets: “Ship upgrades feel meaningful but repetitive” and “The owl puns are better than they have any right to be.” Achievements total 117, with 20% requiring perfect mission scores.
Owl Force works best for players who enjoy slow-burn strategy over fast-paced action. At $39.99, it’s a mid-tier buy with replay value from random maps and owl builds. The 117 achievements add 5, 10 extra hours for completionists. While missions eventually plateau, the core loop of planning and upgrading remains satisfying. Skip if you hate resource micromanagement, but stick with it past the first 10 hours for the best experience.
Game Modes
Single player
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