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Parasensor is a first-person adventure game from Ghoulish, released December 31 2026 for PC. You play as Marisol, a telecom technician navigating a city that physically changes around her. The game mixes environmental storytelling with tense encounters as you explore shifting streets, interact with cryptic NPCs, and evade bizarre creatures. It’s a slow-burn mystery where the setting itself feels like a living antagonist. The indie developer leans into eerie atmosphere and fragmented narratives, making it feel like a Lovecraftian tech thriller. If you like figuring out abstract plots through exploration, this is your speed.
You spend most sessions moving through decaying urban spaces, solving minor tech puzzles to access new areas. Combat is scarce but stressful, you mostly avoid creatures using stealth or thrown objects. Dialogue choices with NPCs unlock lore snippets, but there’s no traditional inventory. The camera often tilts unnaturally, mimicking disorientation. Exploration is key: revisit locations to see how the city’s layout warps over time. You’ll spend 30 minutes just finding a working terminal, then 10 seconds sprinting from a faceless pursuer. The pacing is deliberate, rewarding patience more than skill.
PlayPile users rate it 82%, with 40% completing the full story. Average playtime is 15 hours, though 20% quit before halfway. Community moods: “uneasy 68%,” “intrigued 55%,” “frustrated 32%.” One review calls it “a masterclass in ambient horror,” while another gripes, “feels like being trapped in a broken ARG.” Achievements (12 total) include “Corrupted Signal” for surviving a chase and “Truth Revealed” for finding the final document. Completion rates spike after the first act, suggesting a polarizing middle section.
Parasensor works best for players who thrive in ambiguous, slow-paced stories. The 12 achievements add light structure, but the real draw is the unsettling world. At $29.99, it’s a short but dense experience, think of it as a horror-themed walking simulator with teeth. Skip it if you crave action or clear objectives. For fans of games like Amnesia or The Vanishing of Ethan Carter, it’s a worthwhile detour, provided you’re okay with a few dead ends and a city that seems determined to mislead you.
Game Modes
Single player
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