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Peacequarium is a minimalist idle simulator from Gamer To Game Developer. Launched December 15, 2025, it’s built for players who want a distraction-free, background-friendly experience. You manage an aquarium by buying fish, feeding them, and watching them grow to generate cash. The game lets you shrink the window to a corner of your screen, making it ideal for multitasking. With single-player mode and no time pressure, the focus is on slow, steady progression. Collect rare, epic, and legendary fish through upgrades and expansions. It’s a zen take on idle games, emphasizing passive growth over aggressive mechanics.
The core loop centers on fish lifecycle management. Early on, you start with basic species, feeding them to increase size and value. As fish mature, they produce income that you spend on rarer breeds or upgrades like filters and decorations. The interface auto-scales, allowing you to keep it active while working or browsing. Each fish has distinct growth rates and costs, requiring light planning to maximize earnings. Progression involves completing collections and unlocking upgrades, but the pace is deliberately slow. Controls are click-based, with no complex mechanics. Sessions often last minutes, though the game encourages leaving it running for hours. The lack of urgency makes it a low-effort, ambient distraction.
Peacequarium holds a 4.2/5 on PlayPile, with 7.5 hours average playtime and a 91% completion rate. Community moods lean calm and satisfied, with 68% listing "relaxing" as their primary vibe. A user review notes, "Unobtrusive and soothing, I leave it running while coding." Critics praise the minimalism but note the lack of depth for casual idle fans. 84 achievements exist, mostly tied to fish collection milestones. 92% of players finish the game within a week, suggesting it’s easy to wrap up. The 91% completion rate outpaces most idle games, though some cite repetitive visuals as a minor flaw.
Peacequarium is a niche pick for idle fans who prioritize ambient gameplay. Priced at $9.99, it’s a low-risk buy for its stress-free design. The 84 achievements add minor replayability, but the core loop leans heavily on patience. It’s best for people who want a background task to fill dead space, like during work or streaming. If you’ve burned out on aggressive idle mechanics or prefer calm, passive progression, this works. Not impressive, but its simplicity and polish make it a solid, if forgettable, companion for long days.
Game Modes
Single player
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