Pencil Stories

Pencil Stories

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About Pencil Stories

Pencil Stories is a slow-paced adventure game set in the quiet Tsukinoma village, developed by Phantom Island and released on PC in 2026. You play as Letty, wandering the empty village after midnight to collect lost letters and piece together fragmented stories. The hand-drawn visuals and ambient sound design emphasize calm exploration over action. With no enemies or time pressure, the focus is on uncovering hidden notes, solving environmental puzzles, and piecing together character backstories. It’s a game about solitude and reflection, where progress feels like stumbling upon personal diaries rather than completing objectives.

Gameplay

You navigate a procedurally generated village at a walking speed capped to prevent rush. Each session involves tracing paper trails left by villagers, using a pencil to sketch paths and highlight clues. Letters are hidden in drawers, under floorboards, or inside folded origami. Deciphering them requires rotating pages to align symbols or connecting dots to reveal maps. Letty’s stamina meter forces you to rest in benches or under streetlights, adding a layer of pacing. The interface is minimal, just a map and inventory that auto-hide. Sessions often involve 30-minute strolls with frequent pauses to examine tiny, intricate illustrations that contextualize the letters.

What Players Think

PlayPile users rate it 4.2/5, with 72% completing the full story. Average playtime is 8.5 hours, though 15% replay for 100% letter collection. Community moods skew calm (68%) and curious (54%), with some frustration over ambiguous puzzles. Critics praise the “hauntingly beautiful” art style and “deftly paced mystery” (Eurogamer). One review notes, “It’s like auditing someone’s private journals, intimate but demanding patience.” Completionists appreciate the 120 achievements, including finding all 180 letters and sketching every hidden symbol.

PlayPile's Take

Pencil Stories is a $29.99 niche hit for those who prefer cerebral puzzles over combat. The 120 achievements add replay value, but its real strength is the atmosphere, every frame feels like a watercolor painting come to life. It’s not a game for high-stakes thrills; if you’re okay with meandering and piecing together cryptic fragments, it’s worth the price. Skip it if you crave momentum or clear objectives. For 8, 10 hours of quiet mystery, it’s a solid investment.

Game Modes

Single player

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