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About Petrick

Petrick is a turn-based strategy RPG developed by 小闲, released January 23 2026 for PC. It blends monster girl unit management with tactical combat and character progression. Players recruit and train monsters to defend against human armies, customizing gear and abilities to shape their squad's strengths. The game emphasizes branching choices that alter story outcomes and unit relationships. With deep customization and resource management basically, it appeals to fans of tactical depth and character-driven narratives. Single-player only, it’s a self-contained campaign with no multiplayer or co-op modes.

Gameplay

Petrick tasks players with managing a roster of monster girl units in grid-based battles. Each turn involves positioning, attacking, and using skills to weaken enemies while conserving resources like mana and action points. Outside combat, you allocate training points, craft equipment, and unlock passive skills to tailor units for specific roles. The game’s branching dialogue and mission outcomes create varied playthroughs, prioritizing brute force or stealthy takedowns changes how enemies react. Resource scarcity forces tough decisions, like whether to invest in a unit’s long-term potential or bolster immediate battlefield needs. Sessions average 60-90 minutes, with late-game scenarios demanding precise planning and team synergy.

What Players Think

Petrick holds an 8.7 out of 10 on PlayPile, with 73% of players completing the main story. Average playtime is 24 hours, and 42 achievements track unit customization and battle efficiency. Community moods are split between curious (38%) and determined (45%), with cautious (17%) players noting its steep learning curve. Reviewers praise “the satisfying weight of every choice” and “monster designs that feel distinct and memorable.” Some criticize repetitive early-game missions, but 62% of 5-star reviews call it “a hidden gem for tactical RPG fans.”

PlayPile's Take

Petrick is a solid pick for players who enjoy deep unit customization and branching narratives. At $29.99 it offers decent value for its 24-hour average playtime, though the 17-hour learning curve may test patience. With 42 achievements focused on combat efficiency and character progression, it rewards careful planning. Best for fans of Fire Emblem-style strategy who don’t mind grinding to optimize squads. Not a must-play for casuals, but worth the investment if tactical depth and monster girl lore appeal to you.

Game Modes

Single player

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