P.I.S.

P.I.S.

Haim Haim December 19, 2025
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About P.I.S.

P.I.S. is a steampunk-themed point-and-click puzzle game developed by Haim. Released on December 19, 2025, it runs exclusively on PC. The game tasks you with freeing the protagonist from mechanical traps using left-click interactions and drag-and-drop mechanics. No text or dialogue is used, relying purely on visual storytelling. It’s a minimalist indie title for players who enjoy tactile, brain-teasing challenges set in a brass-and-gear aesthetic. Think of it as a short but clever escape room experience with a Victorian sci-fi twist.

Gameplay

You spend most of your time manipulating objects, rotating gears, redirecting steam pressure, or adjusting levers, to unlock the protagonist’s path. Each puzzle is contained in a single screen, requiring precise timing and spatial reasoning. The camera occasionally zooms out to reveal hidden mechanisms, adding a layer of environmental problem-solving. Controls are straightforward but demand patience; some puzzles take minutes to crack. The lack of text means everything’s visual, so you’ll rely on context clues and trial-and-error. Sessions often end with a satisfying "click" as a puzzle locks into place, though the game’s brevity (most beat it in under five hours) leaves little room for fatigue.

What Players Think

PlayPile users rate it 4.3/5, with 87% completing the game. Average playtime is 4.2 hours, matching the developers’ intended concise experience. Community moods skew curious and impressed, with one player noting “every level feels like a mini-engineer’s playground.” Critics praise the inventive puzzles but occasionally mention repetitive aesthetics. Over 60% of players earned the “Master Tinkerer” achievement by solving all puzzles without hints. The achievement list is short but meaningful, with 12 total badges. No major complaints about difficulty spikes, though 15% of reviews mention a single level causing unintended frustration.

PlayPile's Take

P.I.S. is a solid pick for puzzle fans and steampunk enthusiasts. At $19.99, it’s a low-risk purchase for its 4, 5 hour runtime. The lack of text makes it accessible to non-English speakers but limits narrative depth. Achievements add replay value, but don’t expect a story-driven masterpiece. If you enjoy tactile puzzles and don’t mind a brief experience, it’s worth the price. Skip it if you prefer large worlds or complex lore, this is a focused, mechanical brain teaser with charm to spare.

Game Modes

Single player

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