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Ploink is a chaotic arcade-simulator hybrid developed by Pyrocreep that dropped in March 2026. It throws you into a roguelike plinko board where you build wacky contraptions using random objects like cats, portals, and physics-defying gadgets. Each run feels like a mad science experiment as you drop balls and watch them ricochet through your creations. The goal? Maximize points by designing setups that amplify randomness. It’s a short but sharp single-player experience, blending strategy and absurdity. If you’ve ever wondered what happens when plinko meets a sandbox, this is it.
You start each run by dragging objects from a randomized pool onto a grid, then dropping balls to see how they interact. The core loop is simple: build, test, tweak. But the mechanics are deceptively deep. A ball might trigger a chain reaction of collapsing blocks, launch a cat into a portal, or trigger a “break the game” glitch. You track scores based on ball trajectories and object interactions, with rare high-value events like cross-dimensional loops. Controls are click-and-drag, but planning requires foresight, gravity, angles, and object physics matter. Sessions last 10-20 minutes, but you’ll likely restart after every few drops to refine your setup.
Ploink holds a 4.6/5 on community ratings, with 78% of players completing its 15 levels. Average playtime is 6.2 hours, though 43% of players report “addictive short sessions.” Community moods split between “chaotic fun” (62%) and “frustratingly addictive” (28%). One reviewer wrote, “It’s like Jenga for physicists, half genius, half garbage fire.” Critics praised the “unpredictable creativity” but noted the lack of long-term goals. The 50 achievements include “Feed a cat with a laser” and “Cause a paradox.” Players who hit 90%+ accuracy in setups often post videos of catastrophic chain reactions.
Ploink is a niche pick for fans of absurd physics puzzles and quick bursts of experimentation. At $19.99, it’s cheap for the chaos it delivers, but the 6-hour average playtime means it’s more of a novelty than a long-term grind. The achievements add replay value, especially for completionists. If you enjoy tweaking variables to break systems in unexpected ways, this is your jam. Otherwise, it’s a fun but fleeting diversion.
Game Modes
Single player
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