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You’re a night guard stuck in a surreal corporate maze where the walls whisper and the exit keeps moving. Precept drops you into a first-person slog of survival and discovery, forcing you to balance completing mundane tasks with avoiding faceless entities that hunt you through shifting, hallucinogenic environments. The company’s twisted logic turns stairwells into dead ends and coworkers into threats, blending action horror with puzzle-like navigation. Every step feels like a gamble between progress and panic. What lingers is the game’s ability to warp ordinary office spaces into something unnervingly alien. The art style leans hard into disorienting color shifts and geometric distortions, making even empty hallways feel alive with menace. While the core loop of dodge-and-deliver stays consistent, the environments evolve unpredictably, keeping tension high. Early builds suggest a strong grip on atmospheric horror, with players on forums already debating whether the real threat comes from the company or your own sanity.
Game Modes
Single player
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