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Progress Bar Deluxe is an indie clicker game by Diego Schram Games that turns the mundane act of waiting for a loading bar into a deliberate experience. Released October 17, 2025, it’s built for PC players who enjoy slow, incremental progress. The goal is straightforward: fill a single progress bar to 100% by clicking, buying upgrades, and letting time pass. It’s a minimalist loop with a focus on passive growth and micro-management. The game’s charm lies in its simplicity and the satisfaction of watching percentages creep upward. Think of it as a digital representation of that first sip of coffee after a long download.
Each session starts with a blank progress bar and a handful of clicks per second. You spend in-game currency on upgrades that boost your click value or automate filling. Early on, you’ll click constantly; later, you’ll wait as upgrades do most of the work. The game tracks every action, displaying stats like total clicks and time invested. A typical session might involve balancing between manual input and strategic upgrades, with the bar filling slower than expected to maintain tension. There’s no real competition or time limits, just the quiet grind toward 100%. The controls are basic: left-click to add progress, right-click to open the upgrade menu. The pace is glacial, but the incremental gains feel oddly rewarding.
With a 4.2/5 rating from 12,345 players, Progress Bar Deluxe leans into its niche. Average playtime is 3.2 hours, though 89% of players finish the game, suggesting the short runtime works in its favor. Community moods are split: 65% describe the experience as “relaxing,” while 25% call it “meditative.” Critics gave it an 82/100, praising its “zen-like repetition” but noting the lack of depth. Achievement completion is high at 92%, with 15 total trophies for milestones like “Reach 50% in under 10 minutes” or “Click 1 million times.” The game’s Steam community page is littered with jokes about real-world loading times, but most agree it’s a oddly satisfying time sink.
Progress Bar Deluxe isn’t for everyone. If you crave depth or challenge, this won’t impress. But for $9.99 (if priced similarly to other clickers), it’s a low-risk buy for fans of incremental gameplay. The 3-hour average playtime and 89% completion rate suggest it’s just long enough to feel accomplished without dragging. The 92% achievement rate means rewards are accessible, even if the core loop is repetitive. Best suited for moments when you want to zone out and watch numbers climb. It’s not impressive, but as digital comfort food, it delivers.
Game Modes
Single player
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