Project_Structure_01

Project_Structure_01

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About Project_Structure_01

Project_Structure_01 is a first-person adventure game by Vesa Härkönen that drops you into eerie, surreal environments built around brutalist architecture. Released on March 31, 2026, it’s a PC-only single-player experience focused on exploration and atmosphere. You start in a void, guided by cryptic messages to investigate shifting, geometric spaces that feel both alien and familiar. The game leans into quiet, unsettling moments over action. It’s a slow burn for players who enjoy wandering abstract worlds and piecing together fragmented narratives through environmental clues.

Gameplay

You spend most of your time moving through massive, angular structures with minimal guidance. The core loop is simple: walk, look, and interact with objects to unlock paths or reveal hidden rooms. Puzzles are sparse but rely on spatial reasoning, like aligning mirrors to create light paths or finding pressure plates in asymmetrical hallways. There’s no HUD, no combat, just a first-person camera and a faint audio beacon to hint at progress. Controls are responsive but unpolished in some areas, which can frustrate during tight corridors. Sessions often feel meditative, broken by sudden jarring visuals or distorted sounds that disrupt the calm.

What Players Think

PlayPile users rate it 4.3/5, with 72% completing the main story. Average playtime is 6 hours, and 35% report playing it in under 4 hours. Community moods are split between “creepy” (48%) and “weird” (32%), with some calling it “a love letter to liminal space purists.” Critics on Metacritic (87/100) praise its “haunting aesthetic” but note “repetitive pacing.” The 45% discount on Steam makes it a low-risk pick. Achievement hunters should note 25 total, with 12 requiring backtracking. One user wrote: “Feels like wandering a ghost’s blueprint.”

PlayPile's Take

It’s a niche pick for fans of ambient horror and abstract design. The price drops to $18 during sales, which matches its short runtime. While the environments are stunning, the lack of direction and thin story may test patience. Achievements add replay value but don’t fix the pacing issues. If you’re into wandering unsettling spaces and don’t need hand-holding, it’s worth the click. Otherwise, skip.

Storyline

You wake up in space and an unknown entity sends you to explore mysterious locations.

Game Modes

Single player

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