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Prototype is !Lisa is a first-person shooter and puzzle adventure game developed by Kuraishimi. Set in a cyberpunk-style mainframe complex, players control Lisa, a character tasked with connecting the Megalocal Recognition system to a central control hub. The game launched on November 9, 2025, for PC and Linux. It’s a single-player story-driven experience where environmental storytelling and combat intertwine. The premise is deceptively simple: navigate a large digital fortress while managing hostile AI and system defenses. The title leans into minimalist design, with a focus on fast-paced gunplay and strategic exploration. It’s not for players seeking open-world freedom, but those who enjoy tight mechanics and a lean, focused narrative.
Players move Lisa through procedurally generated levels filled with laser grids, turrets, and rogue code. Combat is fast and kinetic, with a dual-wield mechanic that feels responsive but punishing. Puzzle elements require hacking terminals to disable defenses or unlock paths. Each session typically involves a 15-20 minute push through a level, balancing combat with timed hacking sequences. Controls are intuitive but demand precision, miss a shot, and Lisa respawns at the last checkpoint. The game avoids traditional save points, forcing players to adapt to its relentless pacing. The Megalocal system itself functions as a mini-boss battle, requiring players to juggle gunfire, dodges, and system overrides. Replayability hinges on mastering mechanics rather than content variety.
On PlayPile, Prototype is !Lisa holds a 74% average rating from 1,243 reviews. 62% of players complete the game, with an average playtime of 3.5 hours. Community moods are split: 48% report curiosity, 39% tension, and 13% frustration. Reviewers praise its "sleek combat and relentless pacing" but note repetitive level design. One user wrote, “Feels like a demo stretched into a full game.” Critic scores are mixed, with Destructoid calling it “a polished but narrow experience.” Achievements (42 total) are standard for completionists but not achievement-heavy. The game’s $19.99 price tag has sparked debate, some see it as fair for its length, others as overpriced.
Prototype is !Lisa is best for fans of compact, high-intensity shooters who prioritize skill over worldbuilding. Its tight gunplay and clever mechanics make it rewarding for short sessions, but the lack of lasting content and high difficulty may deter casual players. At $19.99, it offers solid value for its core loop, but the 3.5-hour average playtime means most won’t find long-term replay. If you enjoy mastering a singular, polished system and don’t mind its brevity, it’s a worthwhile pick. Otherwise, its narrow scope might leave you wanting more.
Game Modes
Single player
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