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Quase Rosa is a 2D precision platformer that introduces a twist of randomness to its core challenge. Developed by Ygapu K. and released on November 19, 2025, it’s available on PC and Linux. The game tasks players with navigating handcrafted levels, but each attempt randomly assigns a new skill, like double jumps or wall dashes, to keep strategies fresh. It’s a test of adaptability and reflexes, blending the frustration and satisfaction of trial-and-error platforming. Single-player only, with no multiplayer or co-op. The goal? Beat levels through a mix of luck, timing, and learning from failure.
Each level in Quase Rosa is a gauntlet of tight jumps, moving obstacles, and environmental hazards. The twist is that every retry gives you a different ability, such as a short float or a limited teleport. You’ll quickly learn to adjust your approach, what worked with a dash might fail with a slow glide. Controls are tight but unforgiving, requiring pixel-perfect inputs. Sessions often involve 10, 15 minutes of grinding, with sudden victories feeling earned. No checkpoints; you start over entirely if you fall. The randomness keeps things unpredictable, but patterns emerge over time. It’s a love letter to speedrunners and masochists who thrive on mastery.
PlayPile community ratings average 4.2/5, with 72% completing the base game. Average playtime is 3.2 hours, though 35% of players report 10+ hours stuck on later levels. Community moods are split: 58% call it “addictive but brutal,” while 20% dismiss it as “too punishing.” Review snippets praise the “clever randomness” but criticize the “no-save mechanic.” Critics on Metacritic gave it an 82, highlighting creativity but noting a steep difficulty curve. Achievement completion sits at 68%, with the hardest unlock (True Random Master) earned by just 12% of players.
Quase Rosa is for players who enjoy high-stakes precision challenges and don’t mind repeated failure. At $19.99, it’s a low-risk test of skill and patience. The randomized mechanics keep it fresh, but the lack of save points could alienate casual gamers. If you’ve burned hours in Super Meat Boy or Spelunky, this will feel familiar, though less polished. It’s not for everyone, but diehard platformers will find satisfaction in its relentless design.
Game Modes
Single player
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