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Questing is a quirky, subversive fantasy RPG from Jaggy Snake Games, released on December 31, 2026, for PC. Drawing inspiration from 16-bit classics like Chrono Trigger and A Link to the Past, it mixes nonlinear storytelling with chaotic humor and pixel art. You play a washed-up hero in a world where quests are literal and absurd, like fighting a sentient goblin who wants to write a novel or navigating a town where everyone’s obsessed with gardening. It’s a single-player romp with a self-aware edge, balancing turn-based combat and open-ended exploration. Perfect if you want a game that mocks and celebrates RPG tropes in equal measure.
Questing’s core loop revolves around turn-based battles, exploration, and dialogue-driven quests. Combat uses a grid-based system with elemental weaknesses and quirky status effects like "existential dread" or "overpriced snacking." You’ll spend sessions fighting goblins, solving puzzles in dungeons that change layout mid-session, and conversing with NPCs whose dialogue branches into absurdity. The game’s “Quest Log” is a chaotic mix of mandatory story beats and optional tasks, like rescuing a goose stuck in a tree or debugging a magic spell that turns people into cats. Controls are snappy, and the pixel art style feels alive with exaggerated animations. Sessions often end with you laughing at a scenario that defies logic.
PlayPile’s community gives Questing a 78% completion rate and an average playtime of 32 hours, with 12% of players hitting 100%. Critics praise its creativity but note pacing issues, calling it “a masterpiece of weirdness that occasionally forgets to tie its plot together.” Community moods are split: 45% “chaotic fun,” 30% “confused but entertained,” and 25% “frustrated by unclear objectives.” The SteamDB score is 82/100, with one user writing, “It’s like someone built a RPG out of dad jokes and Reddit rants.” Achievements (42 total) include “Talked to the NPC Who Just Wants to Paint Nails” and “Lost All Your Money at the Goblin Casino.”
Questing is a polarizing pick for RPG fans who thrive on unpredictability. At $29.99, it’s overpriced for its inconsistent pacing, but the 42 achievements and replay value for optional quests make it a worthwhile splurge if you enjoy laughing at nonsense. Skip it if you prefer straightforward stories or hate grinding for random rewards. Best played in short bursts, its charm wears thin if you get stuck on a quest that’s less a puzzle and more a Rorschach test.
Game Modes
Single player
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