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Rain98 is a narrative-driven indie simulator set in a perpetually drenched Tokyo, 1998. Developed by C#4R4CT3R, it blends adventure and simulation as you navigate a world where endless rain shapes every interaction. Two protagonists, one desperate to end their life, the other fixated on ending the rain, anchor a story where choices ripple through a fractured society. The game released on PC in late 2026, offering a single-player experience that leans into quiet introspection. Think of it as a moody, choice-heavy simulator where weather isn’t just a backdrop but a core mechanic. Best for players who enjoy slow-burn stories and systems that reward patience.
You spend most of Rain98 exploring Tokyo’s rain-soaked streets, managing a fragile weather system you can manipulate. The interface is minimal: a map, a weather gauge, and a dialogue tree that branches based on your protagonist’s mood. You’ll talk to NPCs trapped indoors by the rain, gather items to alter weather patterns, and make morally ambiguous choices, like diverting rain to flood one district to save another. Controls are basic (mouse and keyboard) but intuitive. Sessions often feel like a series of conversations punctuated by small-scale environmental puzzles. The rain itself is a resource: too much, and the city drowns; too little, and tensions boil over. It’s simulation as emotional calculus.
PlayPile users rate Rain98 92% with 85% completion rates. Average playtime is 12 hours, though 30% of players hit 20+ hours chasing alternate endings. Community moods are split: 40% call it “melancholic brilliance,” 30% label it “slow to a fault.” Critics on Metacritic average 88/100, praising its “haunting atmosphere” but noting sparse action. One review: “Rain98’s greatest strength is its quiet, but that’s also its weakness.” Achievement data shows 47% of players unlock all endings, with the final choice, ending the rain or letting it persist, being the most debated.
Rain98 is a niche title for fans of existential simulators and visual novels. At $29.99, it’s a small investment for its 10+ hour runtime, though the lack of action might alienate casual players. If you’re into games that treat weather as a narrative device and don’t mind a deliberate pace, it’s worth the jump. Achievements are meaningful but not grind-heavy. Skip it if you crave speed or combat, this is a game about waiting for storms to pass, both literal and metaphorical.
Game Modes
Single player
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