Realms of Madness

Realms of Madness

Share on Bluesky

Loading critic reviews...

Deals

Finding deals...

Live Streams

Finding live streams...

About Realms of Madness

Realms of Madness is a real time strategy game from Advonger Games that dropped on November 3, 2025 for PC. You manage resources to build and expand a medieval fantasy castle, then recruit mythical creatures like dragons and griffins to lead them into battle against enemy strongholds. It’s a single player experience focused on base building, unit management, and tactical combat. The game blends resource gathering with real time decision making, asking you to balance expansion with defense. No multiplayer modes or co op. The core loop revolves around upgrading structures, training creatures, and attacking enemy territories. It’s for fans of deep strategy mechanics but with a fantasy twist.

Gameplay

You start with a basic castle and a handful of villagers to gather resources like wood and stone. The interface feels cluttered but functional, with a tech tree unlocking new creature types and building options. Combat is real time, requiring you to micromanage units during battles, prioritizing which enemies to target and when to retreat. Each creature has unique abilities, like goblins hiding in terrain or giants smashing walls. You’ll often pause to adjust strategies between fights. Later stages introduce enemy sieges, forcing you to defend while expanding. Controls are keyboard and mouse only, with hotkeys for units. Sessions average 1-2 hours, but longer campaigns can stretch beyond 4 hours. The game lacks tutorials, so trial and error is key.

What Players Think

Community rating is 83% on PlayPile, but critic score is 7.5/10. Average playtime is 14 hours, with 22% of players completing the main story. Moods are split: 48% intrigued, 30% underwhelmed, and 17% bored. One review says “Engaging but pacing issues in mid-game.” Achievements are tracked by 45% of players, with 5% completing all 40. The most common gripe is repetitive enemy AI patterns. 60% of players hit the 10 hour mark, but only 8% finish beyond 20 hours. Positive feedback praises creature design and castle customization, while others call it “a slog through the middle acts.”

PlayPile's Take

Realms of Madness is a niche pick for strategy fans who enjoy slow burn progression. Priced at $39.99, it offers decent value for its 14-hour average playtime but struggles with pacing. The 40 achievements add replayability, though 22% completion rate suggests many quit early. If you tolerate clunky interfaces and appreciate fantasy unit design, it’s worth a shot. Skip if you prefer tight, fast paced strategy. The game sits in a weird space between promising mechanics and undercooked polish. Not essential, but memorable for its creature roster and castle aesthetics.

Game Modes

Single player

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...