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R.E.A.P.E.R. Corp. is a chaotic co-op horror game set in a post-apocalyptic world where survival means scavenging ruined cities and occasionally turning on your allies. Developed by BioGore Interactive and released in March 2026, it blends tense survival mechanics with a grotesque twist: players can sabotage and consume teammates for resources. Set on a desolate Earth overrun by mutated threats, the game thrives on paranoia and dark humor. Available exclusively on PC, it supports single-player, multiplayer, and co-op modes. The premise is intentionally absurd, leaning into its weirdness to create a memorable, if polarizing, experience.
Players manage limited supplies, repair gear, and avoid environmental hazards while navigating crumbling ruins. Co-op sessions mix cooperation and betrayal, trusting teammates to gather resources might backfire if they turn on you. Combat is survival-focused: dodge grotesque enemies, use makeshift weapons, and ration healing items. The "eat your friends" mechanic adds a surreal layer; devouring allies grants temporary buffs but risks breaking immersion. Sessions typically last 2-4 hours, with tension rising as trust erodes. Controls are straightforward but clunky at times, and the AI-driven enemies often prioritize illogical paths, adding to the game’s unpredictable chaos.
R.E.A.P.E.R. Corp. has a 72% PlayPile rating, with an average score of 7.6. Only 34% of players finish the game, and the average playtime is 25 hours. Community moods are split between dark humor ("chaotic fun") and frustration ("messy but memorable"). Reviews highlight its polarizing design: some praise its absurdity, while others criticize repetitive gameplay. The $29.99 price tag feels high for a game with 120 achievements, most of which require repeated co-op sessions. Many note that the game’s appeal hinges on enjoying social betrayal over traditional survival mechanics.
R.E.A.P.E.R. Corp. works best for groups craving darkly comedic co-op with a breakable fourth wall. The $30 price is reasonable if you’re invested in its weirdness, but the 34% completion rate suggests it’s not everyone’s cup of radioactive sludge. Achievements reward persistence, but the game’s clunky systems and low replay value make it a niche pick. Skip if you prefer polished survival horror, stick around if you want to stab your best friend for a health pack.
Game Modes
Single player, Multiplayer, Co-operative
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