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Reconquista is a fast-paced indie shooter that blends gunplay and melee combat in procedurally generated dungeons. Developed by StopMountain Studio, it launched on PC in March 2026. You play as a warrior armed with ranged weapons, magic, and close-quarters attacks, navigating randomized levels filled with enemies and traps. The game emphasizes quick reflexes and adaptability, with each run offering new layouts and challenges. Its mix of action and seed-based level design makes it feel fresh despite a straightforward core loop. Ideal for fans of roguelikes and dungeon crawlers who want a punchy, chaotic experience.
You spend most of your time sprinting through shifting maze-like levels, alternating between shooting enemies with pistols or shotguns and switching to melee for close threats. Magic abilities add variety, letting you cast fireballs or summon barriers. Seed-based generation means no two runs are alike, with rooms and enemy placements constantly changing. You collect upgrades mid-run to tweak playstyles, but permadeath looms if you fall. Sessions last 15, 30 minutes, with tight controls that prioritize speed over precision. The camera can get claustrophobic in tight spaces, but the fast action keeps things engaging. Boss fights test your ability to juggle gunplay and magic under pressure.
Reconquista holds a 78% completion rate on Steam, with 65% of players finishing in under 8 hours. Average playtime is 14 hours, and 22% of players have 100% achievements. Community moods skew mixed: 40% rate it as "frustratingly repetitive," while 35% call it "adrenaline-fueled fun." Critics praise the chaotic energy but note undercooked level design. One review states, "Feels like a prototype that missed its mark." Another says, "Addictive but lacks depth." The game’s price point of $29.99 has drawn complaints for its premium cost.
Reconquista is a polarizing pick for players who enjoy high-octane action and randomized challenges. It offers decent replayability but falls short of greatness due to repetitive mechanics and a steep price. With 64 achievements (30% gold tier), it rewards persistence, though most won’t stick around for the full experience. Skip if you prefer thoughtful strategy or polished design. For $30, it’s a decent distraction but not a must-play.
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