

IGDB
Loading critic reviews...
Finding deals...
Finding live streams...
Reentry is a space flight simulator developed by Lyra Creative that tasks players with piloting spacecraft through historically accurate NASA missions. Set across the Mercury, Gemini, and Apollo programs, it focuses on orbital mechanics, reentry procedures, and mission-critical decisions. Released on November 7, 2025, it’s exclusive to PC and offers single-player campaigns alongside co-op multiplayer. The game leans heavy into realism, requiring players to manage fuel, trajectories, and crew safety while replicating real-life space milestones. It’s for players who want to simulate the technical rigor of astronaut training without fictional fluff.
The core loop revolves around launching, navigating, and landing spacecraft using a physics engine modeled after NASA data. Missions range from Mercury’s suborbital flights to Apollo Moon landings. Players adjust thrusters, monitor telemetry, and troubleshoot malfunctions in real-time. Controls are keyboard-centric but support joysticks; manual piloting is optional, though automatic systems are limited. Multiplayer lets teams split roles between pilot, navigator, and engineer. Sessions average 2-4 hours per mission, with reentry sequences being the most intense due to heat shield management and retrofire timing. The interface is dense with HUDs and checklists, rewarding patience over reflexes.
Reentry holds a 4.2/5 on PlayPile, with 78% of players completing its 30+ missions. Average playtime is 22 hours, though hardcore players log 50+ hours. The community is split between "nerdy" and "frustrated" moods, its 87% difficulty rating means many quit before finishing. Early reviews on PC Gamer praised "unparalleled orbital realism," while Digital Foundry called it "a spreadsheet in space." 300+ achievements track everything from zero fuel landings to perfect EVA timing. Critics note the steep learning curve but highlight that 65% of completers rate it as their top sim.
Reentry is a niche title best suited for aerospace enthusiasts or sim purists. At $49.99, it’s pricier than casual games but justifies costs with depth and historical detail. The 300+ achievements and 12-hour "expert" missions cater to completionists. However, its lack of hand-holding and 85% difficulty may alienate newcomers. If you want to grind orbital mechanics and tolerate a 22-hour average playtime, it’s a rewarding experience. Otherwise, pass, it’s not a casual pick.
Game Modes
Single player, Multiplayer
IGDB Rating
70.0
Loading achievements...
Finding similar games...
Checking Bluesky...