ReUse

ReUse

BakeONsoft BakeONsoft February 10, 2026
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About ReUse

ReUse is a resource-driven shooter where you play as Theo, a scavenger battling monsters by crafting weapons from whatever debris he can find. Developed by BakeONsoft, it released on PC and Linux in February 2026. The game blends twitchy combat with survival mechanics, as Theo must scavenge materials between fights to upgrade his arsenal. Set in a desolate, monster-infested world, it’s a lean, focused experience that pits you against waves of enemies using tools made from trash. The indie title leans into its niche with straightforward design, prioritizing loop over spectacle. If you like building weapons under pressure and managing limited resources in fast-paced action, this is your jam.

Gameplay

In ReUse, each session starts with Theo scavenging materials from post-battle environments, think rusted metal, expired batteries, or brittle bones. You combine these into weapons like flamethrowers or homing missiles, each with unique ammo limits and durability. Combat is frenetic: you dodge, strafe, and shoot through increasingly dense hordes, often switching weapons mid-fight as their parts degrade. Missions vary from clearing rooms to timed escapes, but the core loop stays consistent: die, scavenge, craft, repeat. Controls are responsive, but the lack of cover mechanics keeps things chaotic. The game rewards quick thinking over precision, with enemy types demanding specific toolkits, e.g., electrified water to dispatch armored foes. It’s a high-stakes, low-lore grind that thrives on its simplicity.

What Players Think

ReUse holds a 78% critic score and an 8.2/10 average from players. The 65% completion rate hints at its punishing difficulty, while the 14.5-hour average playtime suggests a short but intense ride. Community moods lean curious and determined, with phrases like “addictive loop” and “tight gunplay” recurring in reviews. However, 32% of players called the resource system “frustratingly opaque.” One user wrote, “The crafting feels like a puzzle you solve with bullets,” while another noted, “You’ll die more times than you count.” The game’s 65 achievements (average unlock rate: 58%) focus on efficiency, like defeating bosses with only scavenged materials. While praised for its originality, some call it a “15-hour prototype” due to its limited content.

PlayPile's Take

ReUse is a $29.99 gamble for fans of stress-inducing action and permadeath loops. It excels in its core idea but falters in polish and depth. The resource management feels novel at first but grows repetitive without more variety in enemy design or crafting options. If you enjoy punishing shooters with a survival twist and can stomach its brevity, it’s a worthwhile $30. Skip it if you prefer slower, strategic experiences. The achievements add some replay value, but don’t expect a long-term commitment. For what it is, it delivers, just don’t expect it to last.

Game Modes

Single player

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