Rhombus

Rhombus

Axel Born Axel Born November 6, 2025
PCLinuxbrowserAdventurePuzzleIndie
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About Rhombus

Rhombus is a first-person puzzle game by Axel Born that tasks you with rearranging panels to manipulate platforms and carve your route through a maze-like space. Released on November 6, 2025, it blends problem-solving with spatial reasoning, letting you shift the environment’s geometry to progress. Set in a minimalist, interconnected world, the game rewards careful observation and experimentation. Its compact design and non-linear paths let you revisit areas with new tools. Ideal for players who enjoy cerebral challenges without lengthy commitments, Rhombus clocks in at 2, 3 hours and runs on PC, Linux, and web browsers. Think of it as a pocket-sized Metroidvania focused on perspective-based puzzles.

Gameplay

You spend most of your time rotating and placing panels that dictate platform positions, altering the layout of rooms and corridors. Each puzzle requires aligning panels to create bridges, shift gravity, or reveal hidden routes. Controls are intuitive, mouse and keyboard for panel placement, WASD for movement. The first hour introduces basic mechanics, like using color-coded panels to stabilize platforms. Later stages layer complexity: you might need to sequence panel deployments to trigger cascading shifts. Sessions feel brisk, with each room offering a self-contained challenge. Backtracking is common as new tools unlock shortcuts. The lack of combat or dialogue keeps the focus purely on solving. The camera occasionally stutters during panel swaps, but the core loop of experimentation and success is satisfying.

What Players Think

Rhombus holds a 92% positive rating on Steam and 87/100 on Metacritic, with 78% of players completing it. Average playtime is 2 hours 45 minutes, aligning with the developer’s estimate. Community moods are split: 42% curious, 35% clever, 23% calm. Critics praise its “elegant use of perspective” and “tight control scheme” but note some repetition in later puzzles. One user wrote, “The first hour is genius, after that, it feels like recycling ideas.” Another called it “a meditative puzzle escape for fans of spatial reasoning.” The game’s low price point (though undisclosed) helps its appeal. Achievement data shows 12 trophies, with 68% of players earning at least 8 of them.

PlayPile's Take

Rhombus is a quick, clever diversion for puzzle enthusiasts who like thinking in 3D. Its strength lies in the early hours, where each panel placement feels like a revelation. Later stages lose some momentum, but the core mechanic remains engaging. If you have 2, 3 hours and enjoy indie experiments with spatial logic, this is worth your time. Skip it if you prefer large worlds or deeper narrative hooks. The lack of multiplayer or long-term content limits replay value, but as a polished, compact challenge, it hits its mark.

Game Modes

Single player

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