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Riftborn is a strategy game developed by MoonRift, launched on October 27, 2025 for PC. Set in a chaotic arena environment, it tasks players with controlling Zor Luna to manage a team of units while summoning titans and collecting boosts. The core mechanic revolves around survival in the Collector’s Trial, where each match tests tactical decisions and resource management. As a roguelite, it blends procedural generation with strategic depth, though its single-player focus keeps interactions limited to AI opponents. The game leans into fast-paced, turn-based combat where unit count and positioning matter as much as raw power.
Each session is a battle of attrition. You start with Zor Luna and a handful of allies, navigating a procedurally generated map while pulling units from the Rift. The goal is to survive waves of enemies, using boosts and summoning titans to tip the odds in your favor. Turns are methodical: move, attack, or use abilities, with each action costing action points. Managing your team’s health and positioning is critical, as losing all units ends the run. The Collector’s Trial adds a time limit, forcing you to balance long-term strategy with immediate threats. Controls are keyboard-centric, with a clean interface for managing abilities and summoning. The pace is tense, but the learning curve is steep, especially in later stages.
Riftborn holds a 8.2/10 average on PlayPile, though community moods split between satisfaction and frustration. Completion rates are low at 17%, with 48% of players rating it positively and 52% negatively. Average playtime is 7.2 hours, though 30% of users hit 10+ hours. Reviews highlight the game’s addictive loop and creative mechanics (“Summoning titans mid-battle is a blast”) but note punishing difficulty and repetitive enemy patterns (“Fails to scale properly past level 4”). At $34.99, it offers 42 achievements, with 40% of players earning over half. Critics praise its innovation but criticize inconsistent pacing.
Riftborn is a niche pick for fans of tactical strategy and roguelites willing to endure a steep learning curve. The $34.99 price tag may feel high for a game where 60% of players quit before reaching level 10. Achievements provide extra incentive, but the lack of multiplayer or co-op limits long-term appeal. If you enjoy high-risk, high-reward mechanics and don’t mind restarting often, it’s worth a try. Otherwise, wait for a sale.
Game Modes
Single player
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