Rogue Descent

Rogue Descent

Kudos Games Kudos Games November 6, 2025
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About Rogue Descent

Rogue Descent is a challenging rogue-like dungeon crawler with auto-battler mechanics set in a procedurally generated pixel art world. Developed by Kudos Games, it released on PC in November 2025 and blends strategic planning with permadeath stakes. Players descend through shifting dungeons, managing a party of characters with unique abilities. Success hinges on resource management, tactical choices, and adapting to randomized layouts. The game’s difficulty curve is steep, demanding multiple attempts to master. With a focus on survival and progression, it caters to fans of deep, punishing RPGs where every decision impacts outcomes. Its pixel art style and roguelite elements keep each run fresh, though completion requires persistence.

Gameplay

Each session begins with selecting a team of three characters, each with distinct stats and skills. You navigate hand-drawn pixel dungeons by moving to adjacent tiles, battling enemies in automatic combat. The challenge lies in managing limited resources like healing items and stat-boosting upgrades, which are scarce and must be used strategically. After each death, you retain a small amount of currency to improve your starting gear for the next run. Boss fights force tough choices: retreat to heal or risk all in a single battle. The game’s difficulty spikes rapidly, with later floors requiring precise timing and build optimization. Sessions average 20, 40 minutes, ending in either death or escape. The lack of save points adds tension, making every move feel consequential.

What Players Think

Rogue Descent holds an 85% user rating on PlayPile, with a 4.2/5 critic score. 62% of players complete the game, averaging 12 hours per finish. Community moods are split: 67% satisfaction but 34% frustration, reflecting its punishing design. A review snippet: “Devastatingly hard, but the rush when you finally beat Floor 15 is worth it.” 89% of players who finish report replaying for better builds, though 28% quit after repeated deaths. The game’s 45 achievements, including “Escape the Dungeon” and “Defeat the Final Boss without Healing,” track progression. Priced at $29.99, it’s seen as a bargain for completionists, though casual players often cite its steep learning curve as a barrier.

PlayPile's Take

Rogue Descent is a must-play for fans of punishing rogue-likes who thrive on incremental progress. Its $29.99 price tag and 45 achievements justify the investment for dedicated players, though casual gamers may struggle with its relentless difficulty. The procedural dungeons and permadeath mechanics ensure no two runs feel alike, but mastery takes dozens of hours. If you enjoy optimizing builds and learning from failure, this game rewards persistence. However, those seeking casual or story-driven RPGs should look elsewhere.

Game Modes

Single player

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