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Rogue Labyrinth is a rogue-lite action-RPG from Tea Witch Games, launching September 1, 2025, on PC, Mac, and Linux. Set in a large underground arena built by a self-obsessed billionaire, you battle through procedurally generated floors filled with monsters, rival fighters, and chaotic crowds. The twist? Relationships matter, ally with NPCs or turn them against you to boost stats, unlock perks, and sway the audience. Combat blends fast-paced melee with timed dialogue choices, balancing brute force and social maneuvering. It’s a single-player grind where every run reshapes your path, and the audience’s demands escalate with each victory.
Each run starts with selecting a fighter, each with unique skills and quirks. You navigate 15 randomly generated floors, mixing hack-and-slash combat against monsters and rival gladiators with turn-based dialogue to manipulate allies or antagonize enemies. Wins earn upgrades, but permadeath looms if you fail. Between battles, you manage a stamina meter and audience morale, pleasing them unlocks better rewards, but pushing too hard risks hostile encounters. Controls are snappy, with light/heavy attacks and parries, but the real strategy lies in balancing combat efficiency with relationship-building. Later floors introduce environmental hazards and boss fights that test both your blades and your ability to negotiate.
PlayPile community ratings sit at 4.3/5, with 72% completing their first full run. Average playtime is 15 hours, though 30% report 20+ hours chasing 100% achievements. The vibe is split: 68% call it “addictive,” while 25% gripe about “unfair RNG.” Completion rates drop to 48% for the final floor, and 12% of players rage-quit due to boss difficulty spikes. Reviews praise the “clever social-combat synergy” but note a “steep learning curve.” With 60 achievements (30% requiring multiple runs), it’s a grind for completionists. Price at launch is $29.99, which 55% of players call “reasonable for the replay value.”
Rogue Labyrinth is a solid pick for rogue-lite fans who enjoy blending combat with narrative choices. The social mechanics add depth, though the difficulty curve and RNG may frustrate newcomers. At $29.99, it’s a mid-tier indie buy, especially if you’re patient with retries. Skip it if you dislike permadeath or want a straightforward beat-’em-up. For others, it’s a fresh take on the genre with enough replayability to justify the price.
Fight through the ranks in a monster-filled labyrinth created by an egocentric billionaire colonist. Make friends (or enemies) with rivals, employees, fans, and monsters to improve your abilities. The crowd wants a show, so hype them up in this roguelite action-narrative adventure!
Game Modes
Single player
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